Press start · Unity game developer
I build gamesfor mobile.that people keep playing.
Unity game developer for mobile, VR, AR and multiplayer web games. Top Rated on Upwork, trusted by clients worldwide to take a game from idea to store.
- Platforms
- Mobile · VR · AR
- Engine
- Unity · C#
- Multiplayer
- Yes
Top Rated on Upwork
5.0out of 5 stars, from 25 reviews
100% job success
Featured levels
Flagship projects
A few of the games and experiences I'm proudest of. Pick one to see how it was built.
Flagship
LEVEL 01Skeet Shooting VR
Fast-paced clay shooting for Meta Quest 3 with physics-based shotgun handling and arcade scoring.
- VR
- Sports
- Shooter
Flagship
LEVEL 02AccuBow VR
Archery training game that pairs a real bow controller with VR targets for an accurate, repeatable shot feel.
- VR
- Sports
- Shooter
Flagship
LEVEL 03Knife Hit Multiplayer
Real-time 1v1 knife-throwing duels with ranked matchmaking and a daily reward loop.
- Mobile
- Hyper-casual
- Arcade
Flagship
LEVEL 04Treasure Flip
A tile-flipping treasure hunt with collectible sets, light meta progression and juicy feedback on every tap.
- Mobile
- Casual
- Hybrid-casual
Flagship
LEVEL 05AR Brand Activation
An AR installation for a brand event: visitors scan a marker and a life-size product scene unfolds around them.
- AR
- Interactive
- Non-game
Flagship
LEVEL 06TrapMan
A maze-chase arcade game where you set traps instead of running: outsmart the hunters before they corner you.
- Mobile
- Arcade
Choose your path
What do you need built?
- 15 LEVELS
Mobile
Hyper-casual to hybrid-casual. iOS and Android, store-ready, with ads, analytics and LiveOps wired in.
Browse Mobile - 3 LEVELS
VR
Meta Quest games and training sims with comfortable locomotion, hand tracking and solid frame rates.
Browse VR - 1 LEVEL
AR / Installations
Brand activations and interactive installations that work reliably in the real world, on event day.
Browse AR / Installations
Walkthrough
How I work
Simple, predictable and transparent. You see progress every week and you can stop at any checkpoint.
- 1
Brief & scope
A short call to understand the game, the platform and the deadline. You get a clear plan, not a vague estimate.
- 2
Prototype first
A playable build within days so we can test the core loop early and change direction cheaply.
- 3
Build & iterate
Weekly builds, clean C# and honest progress updates. You always know where the project stands.
- 4
Ship & support
Store submission, performance passes on real devices, and support after launch.
Insert coin
Let's build your game
Tell me about the project, the platform and the timeline. I reply within one working day, usually faster on WhatsApp.